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Cresce il cohousing, a Milano business model innovativi - Il Dubbio

Cohousing News from Google -


Il Dubbio

Cresce il cohousing, a Milano business model innovativi
Il Dubbio
Milano, 28 giu. (Labitalia) – L'edilizia partecipata piace sempre più ed è un trend in continua crescita soprattutto nelle grandi città. A Milano, in particolare, si sta diffondendo una formula evoluta di cohousing di pregio che prevede, oltre alla ...
CRESCE IL COHOUSING: QUANDO BUSINESS MODEL ... - Chi è ChiCrisalide Press

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Skagit Cohousing

New listings on ic.org -

Website: City: Mount Vernon State: Washington Zip: 98274 Contact Email: skagitcohousing@gmail.com Content Phone: 3604225739 Contant Name: Dan and Lynnette Gerhard

Bridport comes together as a community - as usual! - Bridport and Lyme Regis News

Cohousing News from Google -


Bridport and Lyme Regis News

Bridport comes together as a community - as usual!
Bridport and Lyme Regis News
Lin Scrannage from Bridport Cohousing, said as the group was all about creating a neighbourhood with community values, she was inspired to create a special event for Bridport - a Pop Up Picnic where people gathered in the Community Orchard last ...

Beware of One-Trick Ponies

Laird's Blog -

There is a trend in cooperative group process that has me worried: the tendency to offer one-size-fits-all solutions to complex dynamics.
I can understand the seductiveness of this. (Wouldn’t life be simpler if we had a handful of straight forward techniques that could reliably get us through the hard spots?) We yearn for magic beans (clear answers), and there is no dearth of practitioners who offer up their pet modality with the promise that if you only learn their approach your problems will be over, or at least easily managed. 
The difficulty with those claims—of which there are a growing number—is that none can deliver utopia on demand. Perhaps some of the time, but not all of the time. People (and therefore the groups into which they accrete) are simply too complex for their dynamics to be reliably broken down and resolved with techniques that can be digested in a weekend seminar.
To be sure, there are principles that serve as reliable guideposts (the imperative of acknowledging distress before attempting problem solving; the need for known channels of feedback whereby one member can pass along critical information to another about their behavior as a member of the group; meetings will occasionally be experienced as unsafe without agreements about how you’re going to work constructively with emotional input; healthy relationships are the lifeblood of community). In addition, there are useful patterns that can be learned (groups will include both the risk tolerant and the risk averse—you might as well get used to it; go rounds in large groups invariably take a long time and are highly repetitive; people process information and organize their thoughts at different speeds; rational discourse is not everyone’s best language).
But there is not just one right way to do things, and those who try to convince you otherwise are selling snake oil.
Hear me correctly: I am not saying that sociocracy, ZEGG forum, restorative circles, and nonviolent communication have no merit. I'm saying that they are not panaceas. They all have strengths and can work spectacularly at times. However, my experience informs me that all of them have moments where the gold is revealed to be only a veneer; where the luster can be tarnished in the heat of the moment and the base metal core exposed.
All of them have been oversold. If a practitioner tells you that their approach has no downside and works well across the board, be very afraid.
If you witness an approach to group dynamics that works well, there’s an understandable urge to learn that approach. So far, so good. My advice, however, is that you don’t stop there. Test drive other approaches to similar dynamics so that you can pick and choose among them. Your prime directive should not be how to operate with the fewest techniques (looking for the one true way); it should be what’s most effective. Give yourself options.
Becoming nuanced and effective with cooperative group dynamics is not so much about learning a formula (if A happens, then do B) or operating from a playbook. It’s more about having an understanding of principles and developing an instinct about which to apply in emerging conditions. While it’s an excellent idea to create a plan ahead of time (to feel into what you expect to encounter), you have to be willing to scrap your plan and go off script in the dynamic moment—because that’s what the situation calls for. Your pole stars are two: 
a) What approach do you think is most likely to help the group reach its objectives for the meeting, recognizing that your answer may change over the course of the meeting?
b) How can you move forward enhancing relationships (rather than degrading them) and without leaving anyone behind?
If your course of action addresses both questions well, you know you’re in the sweet spot—never mind how well it aligns with your original plan or your favorite technique.
If you see someone do something terrific using only a hammer (or read a book that extols the virtue of hammers), there is a risk of falling in love with your hammer and neglecting the other tools in your kit. Over time, if you’re only using your hammer, a subtle change can occur: everything starts looking like a nail. (After all, it’s natural to want to justify your investment, and it can be embarrassing to admit that you may be overly relying on one tool.)  The problem is that dynamics remain as messy and complicated as they ever were, yet if all you see is nails then out comes the hammer. Have you ever tried to cut a board or turn a nut with a hammer? Don’t let that be your group.

Co-housing options for older people to live independent, fulfilling lives - Medical Xpress

Cohousing News from Google -


Medical Xpress

Co-housing options for older people to live independent, fulfilling lives
Medical Xpress
Co-housing has the potential to address housing affordability and social isolation for older people, yet it has an image problem. Credit: bigstock.com. Older people in co-housing could lead independent and socially fulfilling lives in their communities ...

Local versions of 'Great Get Together' celebrate the life of Jo Cox MP - View News

Cohousing News from Google -


View News

Local versions of 'Great Get Together' celebrate the life of Jo Cox MP
View News
Lin Scrannage, a member of Bridport Cohousing, who helped to organise the Bridport event, said: “As a member of Bridport Cohousing, which is all about creating a neighbourhood with community values, when I heard about the Great Get Together, I was ...

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Grande Italia: si della giunta alprogetto di cohousing della Ares - Varese Press - giornale online

Cohousing News from Google -


Grande Italia: si della giunta alprogetto di cohousing della Ares
Varese Press - giornale online
Vivere in cohousing significa vivere secondo uno stile di vita qualitativo, in equilibrio tra l'autonomia della casa privata e la socialità degli spazi comuni, all'interno di luoghi co-progettati da e con le persone che li abiteranno. L'esperienza mira ...

Google News

Weduwe stelt landhuis open voor cohousing vluchtelingen - Kerknet (persbericht) (Registratie) (Blog)

Cohousing News from Google -


Weduwe stelt landhuis open voor cohousing vluchtelingen
Kerknet (persbericht) (Registratie) (Blog)
Mooi verhaal op deze Wereldvluchtelingendag (20 juni): dankzij vrijwilligers en een welwillende eigenaar is een oud landhuis verbouwd tot cohousing. Te groot en te oud om huurders aan te trekken. Charlotte en haar moeder, zo gehecht aan hun landhuis in ...

Cómo es vivir en un cohousing, la alternativa para no envejecer solo que llegó a Buenos Aires - TN - Todo Noticias

Cohousing News from Google -


TN - Todo Noticias

Cómo es vivir en un cohousing, la alternativa para no envejecer solo que llegó a Buenos Aires
TN - Todo Noticias
En total, 72 personas optaron por el cohousing, como se le llama a esta tendencia cada vez más popular en el mundo. “Estamos muy contenidas acá. Cuando alguien necesita del otro sabe que levanta el teléfono y lo van a ayudar. Hay mucha solidaridad” ...

Google News

Game On

Laird's Blog -

When I grew up I played a lot of cards and a lot of board games—Monopoly, Careers, Clue, Risk, Parcheesi, Life, Scrabble—that kind of thing. Games were an enjoyable way to learn math, strategic thinking, statistics, economic principles, and even geography.

In my teens I expanded my repertoire to include chess, go, and bridge.

When I was a young adult there was a new round of games: Diplomacy, Rummikub, Scotland Yard, Uno, followed by the family of train games by Mayfair—including Empire Builder, Eurorails, and Iron Dragon.

In the '90s the pace picked up. I was introduced to the breakthrough Eurogame Siedler von Catan (Settlers of Catan in English) designed by Klaus Teuber. Eurogames emphasize strategy while downplaying luck and conflict. They also tend to have economic themes rather than military and are more likely to keep all players in the game until the end.

Designed for 3-6 players, Siedler allows opportunities for players who are lagging behind to slow down the leader, and offers multiple winning strategies. The best version (for my sensibilities) is the Cities and Knights expansion, employing the fish feature and a deck of 36 cards substituting for all possible rolls of two dice. Over the past two decades I've played this game hundreds of times and it remains an all-time favorite.

Then came the no-dice games of which there are now many: Puerto Rico, Trajan, Hansa Teutonica, Caylus, and the games of Uwe Rosenberg, notably Agricola, Le Havre, and Ora and Labora. I am in awe of constructors who can figure out how to craft a game that minimizes random chance yet remains balanced.

For those who want to do more than one thing in an evening, there are shorter games like Carcassonne, Ticket to Ride, Dominion, Race to the Galaxy, and Splendor.

For the more cooperatively minded, there are a handful of offerings where players unite against the game (either everyone wins or everyone loses). Examples include Arkham Horror, Pandemic, Forbidden Island.

While there are way more games than those named above (who can keep up?), these are ones I've played most and which essentially comprise my gaming universe.

Coincident with the emergence of Siedler, my kids (Ceilee and Jo) became old enough to join me at the gaming table and it was something we did together (instead of a television, we played board games and I read thousands of pages of fiction to each of them). Sometime in the late '90s we hit upon the idea of conducting Game Days: marathon sessions where we'd play all day and occasionally into the night.
(It amuses me to observe that in the last decade Jo and I have exchanged roles with respect to board games. When she was a child I used to introduce new games to her; now it's the other way around. In fact, Jo met her husband, Peter, at a game store in Asheville NC, and they typically participate in gaming nights twice weekly. While Susan and I both enjoy games, we don't play that often.)

Game Day Rules
1. The first game is always Monopoly (which takes us experienced gamers about 45 minutes).

2. The person who finishes last in a game (or the first person eliminated) picks the next game. 

3. No game will be played more than once.

4. In addition to the games themselves, we play a meta game where we kept a running total of points earned this way:

   o  You earn a raw score of 5 points for winning a game; 2 points for second, and 1 point for third.
   o  In addition, there is a multiplier for each game (anything from 1.0 to 1.8) that is used to determine the adjusted score (taking into account the degree of skill/difficulty for that game). By definition, Monopoly has a multiplier of 1.0; for each additional game the players agree on the multiplier at start of the game.

5. The winner of the meta game is the person who accumulates the most total points over the course of the Game Day.

6. Players may selectively drop out of any game. While they score a zero for that game, they preemptively earn the right to select the next one.

Over the years there have been quite a number of people who have participated in Game Days, but the hard core—those who have most consistently indulged in this particular brand of fanaticism—are Jeffrey Harris (who lived for seven years at Dancing Rabbit, just three miles from Sandhill), Ceilee, Jo, and myself.

We tried to reprise this configuration last Friday at Jo's house in Las Vegas, but unfortunately Ceilee was not able to get away from Los Angeles to participate. Still, we had a potent gaming group: Jeffrey, Jo, Peter, and myself—with Susan flying in from Minnesota for a long weekend. While Susan decided to stand back from the intensity of Game Day, she joined us for a recreational game of Ticket to Ride Thursday evening, and a marathon game of Mah Jongg that started Saturday evening and extended into Sunday.

For Game Day we played these five games:
Monopoly
Colonia
Trajan
Railroad Tycoon
Anachrony

While Jo and Peter knew all five games, I was playing Colonia for only the second time, and Railroad Tycoon and Anachrony for the first time. Excepting Monopoly, Jeffrey was playing every game for the first time. While there's a marked tendency to be subject to fool's tax the first time you pencounter a complex game, it was a testament to Jeffrey's game savvy that he hung right in there.

After a stout breakfast we started play around 9:40 am and played until 1 am (with breaks for lunch and dinner). Notably, all four players finished first at least once, and all four of us finished last at least once. (When we played Colonia, Peter won with a score of 109; I finished dead last with a score of 103.) The competition was remarkably even, and I had a wonderful time connecting with family and an old friend. 

Given my improved health these days and the fact that Ceilee, Jo, and Jeffrey all live in the Pacific time zone, I'll be looking more assertively for future Game Day opportunities in the months and years ahead. It's hard to get too much fun and games with family and friends.

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